Work

Master Thesis - HCI with Eye-Tracking

Unity
C#
Statistics
Virtual Reality
Embodiment
Inverse Kinematics

I wrote a research paper on control of an embodied avatar using eye-tracking.

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For my end of study internship at KTH (a.k.a “Master Thesis”), I did:

  • Realize a state of the art of the use of eye-tracking and interaction modalities including little or no user’s movements to interact with his avatar in Virtual Reality.
  • Find a research angle that has not yet been explored in depth and that has a concrete use (e.g. rehabilitation of paralyzed people through VR)
  • Set up one or more experiments to measure and validate our research hypotheses on these interaction modalities and their usability, feeling of embodiment, etc.
  • Conduct user tests to collect data and establish conclusions.
  • To write a research paper to summarize the entire research.

The github is currently private due to the use of paid assets.

You can read the final research paper here: Google Drive