Project

Automated Rigging

Blender
Python
TensorFlow
Pytorch
CUDA

Apr 2021
A project of automatically rigging a human skeleton.

The human animation rig

Remember that this was in 2021 and AI was not such a big thing yet.

I took my first steps into ML through this project, trying to automatically rig a human in Blender and extract the length of different bones through a photo scan.

In the end, we still suggested our supervisor use a well-known Blender plugin to quickly rig a human.